Hire Me
I focus on mood-driven concept art and key art for games — from early exploration pieces to Steam-ready capsules. Below are rough starting points for rates and timelines. Final quotes depend on scope and revisions.
All prices are approximate and may change depending on complexity, number of iterations, and usage. For longer projects or ongoing collaborations, I’m happy to discuss custom packages.
How I work
I usually start with a quick call or email exchange to understand your game, target platforms, and deadlines. From there we’ll agree on scope, deliverables, and schedule before any painting starts.
I’m used to working with small teams, solo devs, and remote collaborators. Feedback rounds are welcome — the goal is to create art that feels right for your world and your players.