About Me
I’m a freelance artist focused on concept art and illustration for games. My work leans toward strong mood, clear shapes, and storytelling — the kind of images that stay readable in a tiny store thumbnail but still feel rich and atmospheric at full size.
I’ve collaborated with indie teams and solo devs on early mood pieces, in-game concepts, and launch-ready key art. I enjoy digging into the tone of a project, finding visual anchors, and building images that feel true to the world you’re creating.
When I’m not painting, I’m usually studying trailers, collecting lighting references, and experimenting with workflows that keep things efficient without losing the hand-painted feel.